AoeStats
← MikeOrrhizal

Nomad

503463420Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 29m 38s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
1235
+12
🇨🇭 Ethiopians · Switzerland
1223
+13
🇨🇴 Malians · Colombia
1216
+13
🇬🇧 Maya · United Kingdom
1165
-13
🇬🇧 Hindustanis · United Kingdom
1152
-13
🇬🇧 Portuguese · United Kingdom
1150
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 1,816 13:28 24:48 — ⚔ M@A into Archers into Towers
39 1,142 14:40 20:19 — ⚔ Fish Boom into Towers FC
35 1,043 15:52 — — ⛏ Fish Boom
21 608 12:41 27:08 — ⚔ Fish Boom into Scouts
19 551 16:01 21:02 — ⛏ Fish Boom FC
15 435 14:27 21:08 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,110 7,041 2,605 1,630 18,386 18,701
5,580 5,360 1,720 1,105 13,765 14,405
5,745 3,875 1,130 475 11,225 10,965
4,725 4,170 1,445 750 11,090 13,385
4,000 3,165 895 1,100 9,160 9,083
3,050 3,670 190 475 7,385 8,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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