AoeStats
← MikeOrrhizal

Arabia

503458493Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 33m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
1221
+14
🇫🇷 Ethiopians · France
1184
+15
🇫🇷 Gurjaras · France
1128
+18
🇬🇧 Hindustanis · United Kingdom
1181
-16
🇬🇧 Mongols · United Kingdom
1168
-16
🇬🇧 Jurchens · United Kingdom
1165
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,319 10:19 21:50 — ⚔ Drush
39 1,272 10:34 24:44 — ⚔ Archer Rush
29 943 9:01 23:01 — ⚔ Scout Rush
27 894 8:52 24:16 — ⚔ Scout Rush
24 805 11:10 25:01 — ⚔ Scout Rush
16 520 12:07 27:31 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,670 6,643 3,100 500 19,913 21,140
6,595 7,755 3,750 200 18,300 20,063
8,635 7,081 2,120 200 18,036 19,549
8,150 5,464 1,250 200 15,064 14,866
7,605 4,971 1,555 750 14,881 17,960
4,465 3,647 580 125 8,817 9,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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