AoeStats
← MikeOrrhizal

Arabia

503253421Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 37m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Koreans · United Kingdom
1186
+13
🇬🇧 Portuguese · United Kingdom
1180
+14
🇬🇧 Saracens · United Kingdom
1153
+15
🇨🇴 Vietnamese · Colombia
1161
-15
🇨🇴 Magyars · Colombia
1126
-14
🇨🇴 Franks · Colombia
1091
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 1,979 10:02 27:36 — ⚔ Scouts into Skirms
50 1,901 10:51 21:16 — ⚔ Scout Rush
42 1,595 10:26 21:09 — ⚔ Archer Rush
41 1,552 11:13 26:23 — ⚔ Archers into Skirms
26 973 11:37 26:27 — ⚔ Archer Rush
18 664 10:04 22:53 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,750 12,383 4,265 200 26,598 28,114
13,395 5,428 550 380 19,753 23,771
7,990 7,089 3,465 100 18,644 20,594
6,385 7,842 2,105 850 17,182 19,451
6,875 7,535 1,150 1,205 16,765 18,090
7,285 6,908 800 1,550 16,543 16,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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