AoeStats
← Big Toilet Snake

Yucatan

510880230Analyzed
2v2 RM · 16h ago on Oct 2, 2026· 54m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
904
+45
🇬🇧 Inca · United Kingdom
899
+16
🇦🇷 Teutons · Argentina
916
-16
🇦🇷 Hindustanis · Argentina
891
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,135 9:43 22:13 40:30 ⚔ Scout Rush
32 1,737 14:39 26:14 — ⚔ M@A into Scouts
26 1,415 9:12 19:40 32:53 ⛏ Fast Castle
19 1,015 11:25 17:03 41:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,755 16,129 14,335 4,300 56,519 58,055
19,345 16,117 9,145 955 45,562 52,604
20,295 7,195 10,240 5,125 42,855 48,286
15,555 10,210 5,935 3,515 35,215 38,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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