AoeStats
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Nomad

505946293Analyzed
2v2 RM · 19d ago on Sep 11, 2026· 37m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1086
+16
🇦🇷 Saracens · Argentina
1059
+18
🇵🇹 Bengalis · Portugal
1084
-17
🇨🇭 Malians · Switzerland
1084
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,210 15:16 19:16 — ⛏ Fish Boom FC
29 1,107 15:06 22:22 36:51 ⛏ Fish Boom into Galleys FC
27 1,025 15:01 22:02 — ⛏ Fish Boom FC
26 995 15:44 21:19 — ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,385 11,303 4,140 3,115 30,943 33,805
8,855 9,618 4,950 850 24,273 26,115
7,650 6,655 3,645 1,645 19,595 19,652
8,760 4,840 2,205 2,900 18,705 19,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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