AoeStats
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Nomad

506911629Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 54m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
999
+15
🇺🇸 Vietnamese · United States
970
+16
🇷🇺 Romans · Russia
952
+49
🇦🇷 Malay · Argentina
946
+17
🇨🇳 Malay · China
1037
-18
🇬🇧 Cumans · United Kingdom
984
-17
🇮🇳 Huns · India
976
-16
🇷🇴 Persians · Romania
914
-25
Player eAPM Actions Feudal Castle Imperial Opening
23 1,239 13:50 22:36 35:41 ⛏ Fish Boom FC
19 1,046 14:37 25:26 40:25 ⚔ Fish Boom FC into Archers
17 909 15:04 29:00 46:26 ⚔ Fish Boom into Towers into Scouts
17 943 14:19 30:35 — ⛏ Fish Boom FC
15 823 17:08 31:52 46:30 ⚔ Fish Boom into M@A into Galleys
15 814 13:35 23:30 43:06 ⚔ Fish Boom into Towers into Fire Galleys
14 767 17:56 23:52 — ⛏ Fish Boom into Fire Galleys FC
13 688 16:19 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,260 14,601 7,245 2,425 46,531 48,667
14,195 15,630 11,470 3,650 44,945 61,263
18,940 11,286 8,835 1,825 40,886 42,008
15,060 9,146 7,890 1,240 33,336 36,017
12,440 8,580 5,405 2,640 29,065 36,038
7,025 9,285 4,175 2,110 22,595 24,141
7,570 6,629 2,385 1,680 18,264 17,584
6,740 3,935 170 355 11,200 12,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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