AoeStats
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Arena

506415585Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 72m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1193
+11
🇨🇳 Chinese · China
1105
+14
🇦🇷 Cumans · Argentina
1075
+15
🇨🇳 Lithuanians · China
1019
+18
🇹🇷 Vikings · Türkiye
1120
-17
🇷🇺 Spanish · Russia
1116
-17
🇩🇪 Saracens · Germany
1039
-13
🇬🇧 Inca · United Kingdom
979
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 3,188 11:59 29:49 38:08 ⛏ Fast Castle
38 2,747 13:07 17:14 33:07 ⛏ Fast Castle
34 2,491 11:18 15:42 28:07 ⛏ Fast Castle
34 2,507 11:01 15:32 30:12 ⛏ Fast Castle
22 1,613 12:03 15:48 35:28 ⛏ Fast Castle
20 1,487 12:07 24:40 32:29
17 1,232 11:40 16:51 31:38 ⛏ Fast Castle
14 1,021 14:05 24:21 50:39 ⚔ Champis into Archers

Resources

Player Food Wood Gold Stone Spent Collected
66,885 17,115 33,735 7,675 125,410 155,886
51,185 41,525 17,930 950 111,590 116,225
42,965 43,130 10,370 2,945 99,410 101,525
18,635 41,910 27,755 4,925 93,225 103,246
54,235 13,660 21,030 4,000 92,925 97,316
38,470 11,240 18,510 3,020 71,240 83,400
24,970 12,440 13,645 5,915 56,970 61,964
31,895 10,093 11,090 1,620 54,698 62,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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