AoeStats
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Arena

506403604Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 78m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Burgundians · India
1125
+15
🇹🇼 Britons · Taiwan
1121
+15
🇹🇼 Slavs · Taiwan
1109
+15
🇹🇼 Bohemians · Taiwan
1078
+17
🇨🇳 Spanish · China
1145
-18
🇨🇳 Chinese · China
1121
-16
🇦🇷 Poles · Argentina
1090
-15
🇨🇳 Lithuanians · China
1032
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 3,444 12:49 17:50 32:09 ⛏ Fast Castle
38 3,032 10:52 14:34 37:44 ⛏ Fast Castle
34 2,711 12:32 18:58 36:53 ⛏ Fast Castle
31 2,484 11:38 15:30 29:19 ⛏ Fast Castle
28 2,172 11:30 17:44 32:45 ⛏ Fast Castle
24 1,856 10:42 15:30 36:19 ⛏ Fast Castle
24 1,893 11:06 14:38 47:13 ⛏ Fast Castle
17 1,364 10:46 14:56 31:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
81,205 33,455 36,195 1,700 152,555 159,529
56,875 46,375 33,655 9,660 146,565 164,969
50,840 59,950 25,165 4,165 140,120 149,300
58,220 27,845 15,120 3,215 104,400 122,824
16,475 38,900 28,950 5,325 89,650 116,583
39,190 37,330 9,390 2,780 88,690 104,389
33,455 26,285 16,235 2,380 78,355 91,086
25,850 23,600 3,040 1,950 54,440 60,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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