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Black Forest

510536472Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 42m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1809
+11
🇻🇳 Vietnamese · Vietnam
1756
+13
🇨🇳 Huns · China
1733
+14
1719
+15
🇫🇷 Khitans · France
1734
-14
🇨🇿 Georgians · Czechia
1729
-15
🇬🇧 Saracens · United Kingdom
1661
-12
🇱🇻 Sicilians · Latvia
1661
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,354 11:36 15:44 37:42 ⛏ Fast Castle
48 2,022 10:50 14:55 30:48 ⛏ Fast Castle
44 1,844 10:32 14:20 30:46 ⛏ Fast Castle
44 1,855 9:48 19:35 31:33 ⚔ M@A FC
44 1,833 15:56 19:35 35:22 ⛏ Fast Castle
41 1,732 11:09 20:20 34:38 ⛏ Fast Castle
31 1,284 10:39 14:17 27:45 ⛏ Fast Castle
27 1,119 15:04 18:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,060 17,225 13,795 4,200 59,280 63,237
28,525 13,795 15,185 1,600 59,105 62,391
27,850 18,223 8,435 3,620 58,128 60,270
20,120 15,410 14,355 3,550 53,435 61,011
15,390 18,540 8,205 1,375 43,510 46,501
19,310 11,364 9,450 3,335 43,459 47,106
14,025 17,205 10,550 1,605 43,385 46,792
5,475 3,886 655 905 10,921 11,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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