AoeStats
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Pilgrims

509884308Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 12m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1789
+12
🇻🇳 Byzantines · Vietnam
1774
+13
🇻🇳 Sicilians · Vietnam
1761
+13
🇻🇳 Malians · Vietnam
1755
+14
🇺🇸 Spanish · United States
1775
-15
🇨🇭 Franks · Switzerland
1746
-15
🇨🇦 Goths · Canada
1665
-12
🇬🇧 Cumans · United Kingdom
1636
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 602 8:51 — — ⛏ Fish Boom into Fire Galleys
44 565 8:28 — — ⛏ Fish Boom FC
42 531 9:54 — — ⛏ Fish Boom
40 507 — — — ⛏ Fish Boom
40 510 10:10 — — ⚔ Fish Boom into Towers
39 492 11:59 — — ⛏ Fish Boom
37 475 12:00 — — ⛏ Fish Boom
29 364 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,900 3,452 105 100 5,557 6,235
2,050 2,665 635 175 5,525 5,068
2,200 2,342 300 460 5,302 4,748
1,500 2,896 50 100 4,546 4,961
950 3,372 50 100 4,472 4,232
2,200 1,788 250 100 4,338 4,830
1,600 2,418 50 100 4,168 4,749
1,250 1,925 50 200 3,425 3,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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