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MegaRandom

509878289Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 46m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Portuguese · Pakistan
1745
+18
🇨🇿 Slavs · Czechia
1732
+19
🇨🇭 Burmese · Switzerland
1727
+19
🇨🇳 Malay · China
1720
+18
🇺🇸 Aztecs · United States
1808
-19
🇻🇳 Celts · Vietnam
1793
-19
🇻🇳 Britons · Vietnam
1779
-18
🇻🇳 Muisca · Vietnam
1773
-18
Player eAPM Actions Feudal Castle Imperial Opening
70 3,287 10:53 21:12 44:24 ⚔ Fish Boom into Scouts
68 3,184 11:06 20:16 33:40 ⚔ Fish Boom into Archers
58 2,700 10:23 21:30 39:23 ⚔ Fish Boom into Scouts
58 2,726 10:29 21:48 — ⚔ Fish Boom into Archers
57 2,695 10:42 15:01 35:50 ⛏ Fish Boom FC
56 2,644 14:28 23:21 39:51 ⚔ Drush into Fish Boom into Archers into Skirms
43 2,030 11:27 18:05 36:38 ⚔ Fish Boom into Scouts
36 1,689 12:12 16:23 34:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,965 15,094 20,470 1,135 65,664 66,630
26,610 17,606 17,650 3,065 64,931 69,931
24,025 23,046 11,025 2,345 60,441 63,608
20,480 20,463 16,425 2,945 60,313 62,572
15,520 22,213 15,760 2,400 55,893 57,918
17,470 19,169 9,800 915 47,354 51,723
10,525 16,123 11,235 4,065 41,948 45,366
10,475 14,130 4,830 1,155 30,590 31,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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