AoeStats
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Nomad

509092516Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 25m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1835
+15
🇻🇳 Malay · Vietnam
1771
+18
🇻🇳 Georgians · Vietnam
1757
+18
🇻🇳 Koreans · Vietnam
1711
+20
🇹🇷 Romans · Türkiye
1968
-24
🇨🇳 Turks · China
1846
-19
🇨🇱 Celts · Chile
1782
-17
1630
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 1,306 13:18 17:39 — ⚔ Fish Boom into Scouts FC
47 1,192 13:09 22:49 — ⚔ Fish Boom into Fire Galleys FC into Scouts
45 1,150 14:30 20:46 — ⛏ Fish Boom FC
45 1,151 12:22 17:56 — ⛏ Fish Boom FC into Fire Galleys
42 1,073 12:48 21:47 — ⛏ Fish Boom into Galleys FC
39 1,009 14:05 17:43 — ⛏ Fish Boom FC
37 948 12:30 17:55 — ⛏ Fish Boom FC
32 823 14:00 18:24 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,650 8,131 1,090 300 15,171 16,020
4,600 7,720 1,425 300 14,045 13,457
5,125 6,370 1,545 855 13,895 13,620
5,450 5,610 1,540 1,045 13,645 13,620
6,035 4,741 1,940 100 12,816 12,653
6,025 5,433 320 780 12,558 12,274
4,690 4,653 1,250 240 10,833 10,256
3,350 2,870 250 450 6,920 6,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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