AoeStats
← KDA HDT

Lombardia

508393034Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 61m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
1961
+8
🇨🇳 Georgians · China
1895
+10
🇻🇳 Vikings · Vietnam
1759
+16
🇻🇳 Malians · Vietnam
1640
+20
🇵🇪 Shu · Peru
1793
-15
🇲🇽 Italians · Mexico
1790
-15
🇳🇿 Celts · New Zealand
1752
-13
🇦🇺 Burgundians · Australia
1685
-11
Player eAPM Actions Feudal Castle Imperial Opening
68 4,231 10:41 15:03 29:25 ⛏ Fast Castle
66 4,098 8:53 22:21 36:00 ⚔ Scout Rush
58 3,613 8:52 20:43 35:30 ⚔ Archer Rush
58 3,615 11:00 15:25 34:59 ⚔ FC into Archers
53 3,290 10:51 14:34 41:08 ⛏ Fast Castle
53 3,277 8:58 23:52 37:46 ⚔ Scout Rush
49 3,015 11:04 15:15 32:55 ⛏ Fast Castle
44 2,750 9:44 14:43 36:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,825 29,220 25,160 5,500 116,705 120,830
32,185 45,942 22,655 2,685 103,467 113,682
39,795 26,701 26,325 4,595 97,416 99,117
28,765 40,769 16,020 3,190 88,744 92,644
29,470 33,737 21,265 4,015 88,487 93,865
38,360 26,069 19,620 2,945 86,994 90,815
32,880 27,227 20,100 3,175 83,382 90,559
22,605 30,210 19,255 1,625 73,695 76,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.