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Lombardia

507968664Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 49m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1956
+10
🇨🇳 Bohemians · China
1871
+13
🇨🇳 Portuguese · China
1800
+16
1668
+22
🇦🇷 Hindustanis · Argentina
1936
-20
1775
-14
🇻🇳 Chinese · Vietnam
1773
-14
🇧🇷 Tatars · Brazil
1750
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,672 11:03 15:09 30:35 ⛏ Fast Castle
53 2,637 9:15 20:24 35:39 ⚔ Scout Rush
52 2,606 10:55 14:45 27:48 ⛏ Fast Castle
44 2,209 8:51 18:57 32:43 ⚔ Scout Rush
44 2,208 10:10 16:46 30:42 ⛏ Fast Castle
43 2,160 9:08 13:36 37:07 ⛏ Fast Castle
41 2,049 10:33 15:04 29:51 ⛏ Fast Castle
41 2,046 11:11 14:53 28:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,275 37,772 27,065 4,355 88,467 102,367
31,220 32,362 19,680 3,230 86,492 91,214
39,885 24,314 11,995 2,250 78,444 82,443
24,610 25,716 21,915 3,880 76,121 81,545
25,940 31,153 13,630 3,615 74,338 74,239
30,250 17,899 23,165 2,290 73,604 76,894
29,700 15,200 19,435 4,175 68,510 71,490
21,520 25,456 14,360 3,695 65,031 73,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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