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Lombardia

507914423Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 42m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
54 2,281 10:34 14:46 34:19 ⛏ Fast Castle
50 2,120 11:05 15:30 42:07 ⛏ Fast Castle
49 2,071 10:26 14:26 34:03 ⛏ Fast Castle
46 1,942 8:53 19:24 32:59 ⚔ Scout Rush
45 1,897 10:36 18:13 33:08 ⛏ Fast Castle
42 1,767 9:22 19:19 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,790 16,974 10,380 3,420 59,564 64,032
23,985 11,190 16,590 4,855 56,620 59,419
22,715 12,537 14,305 3,175 52,732 55,282
15,720 13,810 8,400 3,235 41,165 44,113
15,370 12,609 8,460 1,500 37,939 41,494
16,015 12,879 2,595 1,445 32,934 36,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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