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Oasis

507472680Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 44m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Bohemians · Vietnam
1926
+10
🇺🇸 Franks · United States
1852
+13
🇻🇳 Magyars · Vietnam
1780
+16
🇻🇳 Goths · Vietnam
1711
+17
🇨🇭 Khmer · Switzerland
1815
-16
🇫🇷 Aztecs · France
1784
-14
🇨🇳 Burmese · China
1777
-14
🇬🇧 Persians · United Kingdom
1730
-12
Player eAPM Actions Feudal Castle Imperial Opening
82 3,654 8:52 22:41 40:38 ⚔ M@A into Archers
76 3,410 8:54 21:15 37:25 ⚔ Scout Rush
66 2,954 9:05 20:54 32:49 ⚔ M@A into Archers
55 2,456 9:13 22:54 42:23 ⚔ Archer Rush
53 2,368 8:50 23:24 41:16 ⚔ Scout Rush
49 2,169 8:34 18:54 31:13 ⛏ Fast Castle
42 1,868 11:05 17:34 34:39 ⛏ Fast Castle
37 1,656 10:23 14:10 30:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,980 18,945 33,415 4,550 132,890 134,550
25,095 30,210 12,485 3,790 71,580 74,377
35,340 23,404 7,400 1,050 67,194 78,469
22,950 12,855 14,165 1,500 51,470 55,876
16,655 19,720 10,135 4,490 51,000 54,001
20,910 11,804 7,780 500 40,994 42,798
12,575 12,142 11,020 2,920 38,657 41,990
11,525 12,083 6,890 1,065 31,563 33,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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