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African Clearing

506066025Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 35m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Japanese · Vietnam
1882
+9
🇺🇸 Inca · United States
1826
+11
🇺🇸 Bohemians · United States
1767
+13
🇻🇳 Franks · Vietnam
1761
+13
🇨🇳 Britons · China
1771
-14
🇹🇼 Berbers · Taiwan
1711
-12
🇲🇽 Malay · Mexico
1707
-11
🇹🇼 Teutons · Taiwan
1627
-9
Player eAPM Actions Feudal Castle Imperial Opening
53 1,900 10:52 22:07 — ⚔ Scout Rush
49 1,756 14:01 17:43 — ⛏ Fish Boom FC
46 1,642 12:35 31:14 — ⚔ Tower Rush
46 1,640 13:06 16:56 30:10 ⛏ Fish Boom FC
45 1,617 14:11 18:34 — ⛏ Fish Boom FC
41 1,456 13:33 17:53 — ⛏ Fast Castle
37 1,309 13:58 18:21 — ⛏ Fast Castle
30 1,074 13:08 17:14 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,535 14,538 10,230 1,180 51,483 52,380
10,600 12,866 5,495 1,000 29,961 32,120
11,330 6,402 5,650 300 23,682 23,268
7,325 10,083 2,715 1,705 21,828 23,014
7,625 8,805 2,475 1,150 20,055 21,695
5,150 8,516 3,190 300 17,156 19,889
6,975 5,423 3,275 975 16,648 16,741
7,210 5,532 385 1,365 14,492 15,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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