AoeStats
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Arena

507563978Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 64m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Turks · Italy
948
+15
🇺🇸 Franks · United States
928
+16
🇳🇱 Spanish · Netherlands
901
+17
🇩🇪 Tatars · Germany
964
-17
🇩🇪 Turks · Germany
923
-16
🇩🇪 Vietnamese · Germany
891
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,732 10:49 15:06 22:37 ◆ FC into Fast Imp
25 1,582 11:15 15:34 34:07 ⛏ Fast Castle
21 1,363 10:17 15:55 34:53 ⛏ Fast Castle
17 1,116 11:35 19:56 36:29 ⛏ Fast Castle
15 969 11:06 16:53 37:01 ⛏ Fast Castle
14 893 11:41 17:58 29:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,420 11,775 29,945 7,450 83,590 104,841
32,530 19,825 26,635 2,895 81,885 107,247
27,090 26,915 8,265 2,315 64,585 72,940
32,185 10,215 11,920 1,500 55,820 71,243
19,545 14,185 10,285 725 44,740 47,171
16,000 16,890 8,015 3,230 44,135 46,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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