AoeStats
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Arena

509327824Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 53m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1215
+10
🇩🇰 Inca · Denmark
1201
+10
🇷🇺 Mongols · Russia
1085
-10
🇪🇸 Byzantines · Spain
1070
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 2,855 11:03 15:03 32:32 ⛏ Fast Castle
40 2,123 10:36 14:41 31:31 ⛏ Fast Castle
27 1,454 11:03 15:39 36:21 ⛏ Fast Castle
27 1,429 9:45 16:43 37:41 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
29,030 28,215 5,170 2,025 64,440 70,295
16,500 17,215 16,070 2,900 52,685 65,397
21,000 21,045 7,980 1,400 51,425 58,295
20,685 16,820 10,310 2,465 50,280 56,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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