AoeStats
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Arena

509313135Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 47m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
1053
+18
🇭🇰 Turks · Hong Kong SAR China
1035
+19
🇫🇷 Franks · France
1100
-19
🇫🇷 Shu · France
1083
-18
Player eAPM Actions Feudal Castle Imperial Opening
44 2,100 11:34 16:07 41:33 ⛏ Fast Castle
42 1,977 10:34 15:04 42:37 ⛏ Fast Castle
41 1,938 10:08 15:03 32:18 ⛏ Fast Castle
24 1,148 10:48 16:32 23:26 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
13,490 14,985 9,225 850 38,550 45,525
16,220 11,615 9,030 750 37,615 43,746
11,920 8,710 7,325 2,165 30,120 31,754
10,760 10,400 6,170 1,690 29,020 31,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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