AoeStats
← deagle

Black Forest

506504795Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 69m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1112
+18
🇧🇪 Persians · Belgium
1085
+19
🇦🇷 Bulgarians · Argentina
1154
-19
🇦🇷 Burgundians · Argentina
1141
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 2,605 14:50 19:15 40:55 ⛏ Fast Castle
32 2,245 11:36 17:01 37:47 ⛏ Fast Castle
32 2,255 13:09 17:16 36:44 ⛏ Fast Castle
28 1,972 10:54 17:44 30:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,545 38,332 14,945 5,305 98,127 103,114
41,375 20,820 24,675 2,900 89,770 133,051
29,020 28,798 22,905 2,345 83,068 113,627
27,410 18,941 13,850 2,055 62,256 67,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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