AoeStats
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Black Forest

508908848Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 49m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
1065
+14
🇷🇴 Persians · Romania
1060
+14
🇷🇴 Khmer · Romania
937
+20
🇦🇷 Gurjaras · Argentina
1063
-18
🇦🇹 Persians · Austria
1009
-16
🇪🇬 Tatars · Egypt
966
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,386 12:56 18:01 38:01 ⛏ Fish Boom FC
20 1,011 13:24 17:47 31:34 ⛏ Fast Castle
19 920 13:27 18:01 33:42 ⛏ Fish Boom FC
17 829 10:40 16:01 31:25 ⛏ Fast Castle
16 771 13:39 25:06 37:19 ⛏ Fast Castle
12 613 12:29 22:52 34:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,065 24,645 20,350 2,810 74,870 83,702
24,575 18,880 16,740 1,970 62,165 80,380
10,350 24,633 16,750 890 52,623 63,889
23,420 13,360 7,040 950 44,770 58,693
17,200 9,468 7,490 1,650 35,808 44,852
17,635 7,574 5,210 1,000 31,419 46,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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