AoeStats
← Mknolix

Arena

510797455Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 56m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1313
+13
🇦🇷 Burmese · Argentina
1307
+13
🇦🇷 Goths · Argentina
1252
+15
🇹🇷 Franks · Türkiye
1052
+24
🇩🇪 Bengalis · Germany
1261
-17
🇧🇩 Dravidians · Bangladesh
1252
-17
🇩🇪 Lithuanians · Germany
1244
-17
🇷🇺 Mongols · Russia
1188
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,521 9:25 14:05 29:38 ⛏ Fast Castle
38 2,142 10:25 14:45 40:18 ⛏ Fast Castle
35 1,980 12:14 16:25 30:47 ⛏ Fast Castle
35 2,005 11:25 20:10 34:03 ⛏ Fast Castle
34 1,949 9:31 13:46 38:27 ⛏ Fast Castle
26 1,503 10:08 16:27 34:45 ⛏ Fast Castle
21 1,220 12:03 15:59 27:57 ⛏ Fast Castle
14 792 10:04 15:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,075 23,405 16,955 2,400 86,835 102,909
32,170 23,026 22,890 4,850 82,936 97,341
33,385 19,925 15,795 3,155 72,260 75,990
29,760 18,108 16,845 2,460 67,173 72,810
27,945 14,345 15,515 3,480 61,285 75,409
32,790 9,360 11,985 3,450 57,585 72,583
14,805 9,555 11,650 2,150 38,160 44,386
4,075 2,580 1,095 0 7,750 9,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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