AoeStats
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Arena

510744469Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 54m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Franks · Norway
1261
+16
🇨🇴 Jurchens · Colombia
1260
+16
🇦🇺 Sicilians · Australia
1258
+16
🇦🇷 Spanish · Argentina
1234
+18
🇯🇵 Britons · Japan
1284
-17
🇮🇳 Ethiopians · India
1281
-17
🇻🇳 Italians · Vietnam
1264
-16
🇻🇳 Slavs · Vietnam
1246
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 3,022 10:13 14:11 29:29 ⛏ Fast Castle
55 3,019 9:33 17:12 28:14 ⛏ Fast Castle
39 2,145 10:56 17:46 28:54 ⛏ Fast Castle
37 2,026 10:48 14:40 30:18 ⛏ Fast Castle
36 1,976 10:47 14:28 26:10 ⛏ Fast Castle
36 1,978 10:37 16:06 33:05 ⛏ Fast Castle
30 1,646 10:09 15:03 29:19 ⛏ Fast Castle
25 1,380 10:40 14:13 28:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,905 13,795 35,670 3,810 109,180 117,213
35,670 31,180 13,765 4,430 85,045 99,694
31,925 37,360 9,875 3,075 82,235 89,994
33,280 21,765 19,720 3,005 77,770 84,682
23,670 24,880 18,175 2,985 69,710 82,466
24,645 23,255 8,470 1,085 57,455 65,053
31,140 11,845 13,160 950 57,095 68,238
21,925 21,280 6,130 3,145 52,480 53,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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