AoeStats
← Mknolix

Arena

510529630Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 56m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1237
+16
🇦🇷 Aztecs · Argentina
1223
+16
🇺🇸 Malians · United States
1177
+18
🇭🇰 Muisca · Hong Kong SAR China
1173
+18
1407
-23
🇹🇼 Malians · Taiwan
1322
-21
🇨🇳 Khmer · China
1169
-15
🇹🇼 Turks · Taiwan
1025
-9
Player eAPM Actions Feudal Castle Imperial Opening
38 2,149 9:30 12:59 28:00 ⛏ Fast Castle
36 2,042 9:57 14:20 46:15 ⛏ Fast Castle
35 1,987 10:29 14:08 30:03 ⛏ Fast Castle
35 1,976 10:45 13:41 32:08 ⛏ Fast Castle
34 1,912 10:27 15:02 22:11 ◆ FC into Fast Imp
32 1,804 11:11 15:00 34:02 ⛏ Fast Castle
32 1,795 10:56 14:56 34:27 ⛏ Fast Castle
31 1,747 12:19 16:11 22:07 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
33,100 28,420 23,065 4,980 89,565 95,786
45,200 24,010 12,690 4,560 86,460 93,799
34,330 19,470 27,460 3,650 84,910 98,378
42,370 15,738 14,635 2,350 75,093 91,962
25,960 20,780 13,125 3,050 62,915 72,015
23,650 17,965 16,315 2,180 60,110 66,774
29,940 13,805 8,475 2,490 54,710 59,969
15,320 18,595 16,255 2,235 52,405 58,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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