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Lombardia

509166677Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 47m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Sicilians · United Kingdom
1173
+15
🇺🇾 Byzantines · Uruguay
1165
+16
🇨🇴 Magyars · Colombia
1142
+17
🇳🇴 Berbers · Norway
1286
-22
🇳🇴 Britons · Norway
1119
-14
🇳🇴 Magyars · Norway
1070
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,654 10:32 23:18 42:21 ⚔ Scout Rush
33 1,537 10:23 14:41 34:11 ⛏ Fast Castle
22 1,047 10:27 19:24 38:30 ⚔ Archer Rush
20 924 10:12 27:20 43:22 ⚔ Tower Rush
14 673 12:11 27:36 — ⚔ Scout Rush
13 636 10:03 20:36 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,390 16,357 10,910 1,785 48,442 50,981
20,005 8,424 11,345 2,050 41,824 53,065
13,880 5,658 4,805 1,625 25,968 27,353
9,135 9,488 4,815 980 24,418 28,689
7,210 4,000 2,300 1,035 14,545 17,400
6,475 4,748 1,160 230 12,613 32,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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