AoeStats
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Lombardia

507542658Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 51m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Goths · Norway
1315
+9
🇳🇴 Chinese · Norway
1285
+10
🇳🇴 Spanish · Norway
1118
+17
🇳🇴 Magyars · Norway
1058
+18
🇩🇪 Cumans · Germany
1159
-14
🇨🇳 Byzantines · China
1149
-14
🇨🇦 Hindustanis · Canada
1147
-14
🇨🇱 Bohemians · Chile
1111
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,120 11:10 15:07 28:57 ⛏ Fast Castle
39 2,046 10:47 20:50 39:41 ⛏ Fast Castle
34 1,763 10:35 18:41 37:12 ⚔ Scout Rush
30 1,538 10:04 18:20 34:36 ⛏ Fast Castle
30 1,534 10:51 20:48 34:37 ⚔ Archer Rush
22 1,115 11:27 15:37 30:07 ⛏ Fast Castle
22 1,157 11:08 20:25 36:04 ⚔ Scout Rush
17 898 11:28 18:41 38:09 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,135 20,929 14,845 2,275 76,184 97,484
22,570 25,083 19,445 850 67,948 70,662
26,815 19,539 14,885 2,525 63,764 67,463
27,300 15,134 15,180 1,625 59,239 69,889
24,045 14,271 17,095 1,700 57,111 72,961
16,795 19,019 13,730 2,350 51,894 64,745
16,390 17,791 9,095 2,780 46,056 49,804
15,560 10,009 8,545 2,960 37,074 40,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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