AoeStats
← [ KOF ] M. Kowalski

Nomad

510000414Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 51m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1494
+10
🇦🇷 Japanese · Argentina
1303
+18
🇲🇽 Britons · Mexico
1383
-15
🇦🇷 Aztecs · Argentina
1328
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,201 12:55 24:12 — ⛏ Fish Boom into Fire Galleys FC
41 2,119 12:40 17:11 39:51 ⛏ Fish Boom FC
36 1,866 12:17 22:16 — ⛏ Fish Boom into Galleys FC
36 1,849 14:21 20:51 42:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,255 11,699 5,730 1,785 31,469 31,259
11,970 10,836 6,500 1,400 30,706 31,290
8,875 10,015 4,625 2,275 25,790 25,741
7,775 11,730 4,150 490 24,145 25,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.