AoeStats
← [ KOF ] M. Kowalski

Arena

509482254Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 64m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1300
+17
🇦🇷 Turks · Argentina
1300
+18
🇪🇸 Sicilians · Spain
1350
-18
🇺🇸 Ethiopians · United States
1316
-17
Player eAPM Actions Feudal Castle Imperial Opening
64 4,159 10:38 14:42 29:50 ⛏ Fast Castle
51 3,294 10:45 37:00 46:03 ⛏ Fast Castle
40 2,580 30:04 35:36 45:38 ⛏ Fast Castle
24 1,567 10:54 14:55 29:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,930 37,420 20,590 4,660 105,600 127,806
46,155 43,908 12,775 1,525 104,363 123,087
28,695 30,720 5,840 5,055 70,310 78,360
21,430 18,421 8,070 1,550 49,471 52,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.