AoeStats
← [ KOF ] M. Kowalski

Arena

508024148Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 46m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1347
+17
🇨🇳 Spanish · China
1346
+17
🇲🇽 Romans · Mexico
1401
-18
🇦🇷 Hindustanis · Argentina
1343
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,374 10:10 15:19 33:26 ⛏ Fast Castle
48 2,233 10:34 19:34 35:14 ⚔ Scout Rush
40 1,873 10:14 14:59 30:32 ⛏ Fast Castle
33 1,539 10:52 14:42 28:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,290 18,430 12,130 3,000 58,850 63,583
28,320 14,185 12,735 3,230 58,470 62,929
12,905 7,293 7,190 3,455 30,843 38,449
9,525 11,963 2,125 3,840 27,453 28,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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