AoeStats
← [ KOF ] M. Kowalski

Arabia

507854949Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 33m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1379
+13
🇦🇷 Lithuanians · Argentina
1316
+16
🇦🇷 Ethiopians · Argentina
1327
-15
🇦🇷 Burgundians · Argentina
1301
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,007 9:33 20:24 — ⚔ Scout Rush
51 1,712 8:50 21:43 — ⚔ Scout Rush
49 1,625 9:40 25:59 — ⚔ Archer Rush
47 1,562 9:08 26:29 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,185 7,942 5,845 0 20,972 21,645
9,590 5,743 2,750 200 18,283 19,840
8,760 5,118 3,200 495 17,573 17,896
5,550 6,858 3,165 125 15,698 17,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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