AoeStats
← [ KOF ] M. Kowalski

Nomad

507849668Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 46m 8s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
1337
+17
🇩🇰 Cumans · Denmark
1318
+18
🇲🇽 Persians · Mexico
1398
-19
🇦🇷 Mongols · Argentina
1332
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,569 12:26 16:43 41:27 ⛏ Fish Boom FC
42 1,959 13:17 17:33 40:58 ⛏ Fish Boom FC
36 1,674 12:09 18:13 35:04 ⛏ Fish Boom FC
25 1,159 12:02 25:31 41:26 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,070 12,915 8,920 4,645 46,550 50,025
10,475 11,596 6,350 2,400 30,821 30,489
11,055 11,568 4,390 535 27,548 29,160
11,390 6,732 3,925 2,905 24,952 25,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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