AoeStats
← [ KOF ] M. Kowalski

Arena

507802732Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 51m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Lithuanians · Brazil
1372
+17
🇧🇷 Italians · Brazil
1333
+18
🇲🇽 Burgundians · Mexico
1417
-19
🇦🇷 Bohemians · Argentina
1348
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,683 10:52 15:08 42:41 ⛏ Fast Castle
46 2,359 10:26 14:03 31:03 ⛏ Fast Castle
46 2,377 11:07 16:34 27:50 ⚔ FC into Scouts
27 1,387 11:01 14:40 30:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,000 28,190 11,745 2,280 82,215 90,977
32,905 23,990 9,455 4,545 70,895 83,071
15,270 11,505 5,185 5,900 37,860 39,054
14,755 12,400 5,815 1,865 34,835 37,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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