AoeStats
← [ KOF ] M. Kowalski

Nomad

507790625Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 38m 10s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Portuguese · Colombia
1430
+15
🇹🇷 Mongols · Türkiye
1423
+15
🇲🇽 Goths · Mexico
1434
-17
🇦🇷 Bohemians · Argentina
1361
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,046 13:27 17:54 — ⛏ Fish Boom FC
41 1,568 12:07 16:37 — ⛏ Fish Boom FC
36 1,386 13:35 17:21 — ⛏ Fish Boom FC
22 857 12:19 16:21 36:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,530 9,070 4,240 3,065 27,905 28,650
5,380 7,305 2,490 3,650 18,825 19,067
7,730 7,835 1,845 1,060 18,470 19,093
7,175 5,236 1,745 1,770 15,926 17,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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