AoeStats
← [ KOF ] M. Kowalski

Nomad

507775536Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 27m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1427
+12
🇦🇷 Vietnamese · Argentina
1343
+15
🇪🇬 Cumans · Egypt
1373
-15
🇪🇬 Saracens · Egypt
1289
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,157 14:51 18:57 — ⛏ Fish Boom FC
37 1,029 14:21 18:06 — ⛏ Fish Boom FC
36 1,011 12:15 19:41 — ⚔ Fish Boom into Archers FC
22 608 15:47 19:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,550 4,516 1,510 1,140 10,716 10,311
3,785 3,920 1,115 790 9,610 9,511
4,260 3,553 855 800 9,468 8,856
3,450 3,404 250 485 7,589 6,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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