AoeStats
← [ KOF ] M. Kowalski

Nomad

507770393Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 34m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Vietnamese · Italy
1510
+11
🇳🇱 Cumans · Netherlands
1510
+11
🇲🇽 Persians · Mexico
1440
-13
🇦🇷 Italians · Argentina
1352
-9
Player eAPM Actions Feudal Castle Imperial Opening
47 1,608 13:01 17:04 — ⛏ Fish Boom FC
44 1,518 12:22 24:51 — ⛏ Fish Boom into Galleys FC
40 1,374 12:41 18:28 — ⛏ Fish Boom into Fire Galleys FC into Galleys
27 933 12:37 22:21 — ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
8,050 9,360 3,700 2,800 23,910 26,321
7,300 9,319 2,350 1,500 20,469 23,275
7,590 7,416 2,095 1,600 18,701 19,959
4,300 4,795 890 700 10,685 9,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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