AoeStats
← [ KOF ] M. Kowalski

African Clearing

506751738Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 54m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Berbers · Brazil
1517
+15
🇨🇳 Huns · China
1478
+16
🇺🇸 Mongols · United States
1402
+19
🇮🇹 Tupi · Italy
1382
+20
🇵🇪 Spanish · Peru
1658
-24
🇲🇽 Mapuche · Mexico
1631
-23
🇦🇷 Vietnamese · Argentina
1365
-13
🇦🇷 Berbers · Argentina
1280
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 3,366 10:36 24:52 46:25 ⚔ Archer Rush
51 2,819 12:47 16:32 39:22 ⛏ Fast Castle
47 2,576 14:00 18:40 40:35 ⛏ Fast Castle
47 2,580 14:31 18:12 41:48 ⛏ Fast Castle
33 1,824 11:28 24:06 42:15 ⚔ Archer Rush
30 1,668 14:24 20:51 — ⛏ Fast Castle
29 1,594 16:19 21:55 41:43 ⛏ Fish Boom FC
21 1,156 13:18 33:08 50:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,150 16,909 17,270 2,040 73,369 75,467
30,605 16,751 15,980 7,570 70,906 73,646
24,815 18,221 18,890 3,010 64,936 72,981
25,860 16,135 11,905 4,900 58,800 59,304
20,610 21,127 8,085 2,050 51,872 57,620
16,250 12,109 4,965 2,495 35,819 45,178
12,120 11,759 1,400 2,020 27,299 31,078
4,400 3,765 485 995 9,645 11,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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