AoeStats
← [ KOF ] M. Kowalski

African Clearing

506488561Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 21m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Berbers · Mexico
1354
+12
🇦🇷 Chinese · Argentina
1334
+13
🇦🇹 Sicilians · Austria
1298
-13
🇺🇸 Dravidians · United States
1249
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 1,160 11:30 — — ⚔ Archer Rush
53 1,158 12:23 16:15 — ⚔ FC into Archers
26 565 12:19 — — ⚔ Scouts into Towers
21 460 14:33 21:26 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,225 2,700 1,710 100 8,735 9,090
3,955 2,981 1,245 205 8,386 8,807
4,210 3,058 300 100 7,668 7,620
3,730 2,516 100 450 6,796 6,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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