AoeStats
← [ KOF ] M. Kowalski

African Clearing

506478265Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 26m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Berbers · Mexico
1326
+16
🇦🇷 Chinese · Argentina
1305
+16
🇦🇷 Saracens · Argentina
1319
-16
🇦🇷 Malians · Argentina
1317
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 1,518 13:48 20:36 — ⚔ Archer Rush
36 964 14:07 18:22 — ⛏ Fast Castle
30 801 13:08 17:19 — ⛏ Fast Castle
28 746 12:55 22:46 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,295 4,170 2,395 100 11,960 12,224
4,700 3,459 1,360 1,400 10,919 10,930
4,650 4,058 960 1,050 10,718 10,377
4,075 2,875 1,170 200 8,320 10,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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