AoeStats
← [ KOF ] M. Kowalski

Arena

506273069Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 64m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
1354
+15
🇺🇸 Khmer · United States
1207
+21
🇨🇱 Teutons · Chile
1330
-18
🇦🇷 Teutons · Argentina
1323
-18
Player eAPM Actions Feudal Castle Imperial Opening
52 3,366 10:52 16:45 39:22 ⛏ Fast Castle
41 2,635 9:59 26:05 39:29 ⚔ Towers FC
32 2,059 9:04 21:50 37:34 ⚔ Towers FC
21 1,339 10:51 18:48 49:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,495 20,270 12,535 5,775 65,075 74,280
13,550 21,114 12,750 2,720 50,134 86,284
19,865 10,985 10,250 2,700 43,800 51,046
16,830 17,817 4,470 4,215 43,332 44,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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