AoeStats
← [ KOF ] M. Kowalski

Nomad

506258367Analyzed
2v2 RM · 18d ago on Sep 12, 2026· 61m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1349
+17
🇲🇽 Muisca · Mexico
1291
+19
🇲🇽 Koreans · Mexico
1384
-19
🇦🇷 Italians · Argentina
1340
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 3,162 12:36 18:53 41:33 ⛏ Fish Boom into Fire Galleys FC
48 2,945 12:21 16:49 — ⛏ Fish Boom FC
42 2,586 12:58 18:37 41:43 ⛏ Fish Boom FC
38 2,332 14:25 18:54 36:25 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,970 39,320 17,995 5,205 88,490 92,674
25,415 26,245 18,100 5,820 75,580 79,532
14,510 13,603 11,325 4,950 44,388 51,254
9,795 12,043 3,685 4,545 30,068 30,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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