AoeStats
← [ KOF ] M. Kowalski

Arabia

504860192Analyzed
3v3 RM · 24d ago on Sep 6, 2026· 65m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1508
+12
🇦🇷 Byzantines · Argentina
1498
+12
🇦🇷 Khitans · Argentina
1319
+21
🇬🇧 Italians · United Kingdom
1444
-16
🇬🇧 Persians · United Kingdom
1413
-15
🇬🇧 Chinese · United Kingdom
1388
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 4,215 9:36 24:19 42:04 ⚔ Archer Rush
57 3,711 9:53 27:41 47:10 ⚔ Scout Rush
48 3,157 9:22 23:24 50:46 ⚔ Scout Rush
45 2,926 10:19 25:09 42:12 ⚔ Archer Rush
42 2,783 10:14 24:21 45:51 ⚔ Archer Rush
38 2,502 9:44 23:03 40:06 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
45,415 32,878 20,640 5,045 103,978 106,631
48,850 21,089 13,505 2,380 85,824 89,354
39,680 30,260 2,995 2,875 75,810 77,833
25,820 25,056 17,175 3,550 71,601 74,597
15,100 29,707 18,230 2,375 65,412 67,725
23,080 24,002 11,670 3,910 62,662 68,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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