AoeStats
← [ KOF ] M. Kowalski

Arena

504510086Analyzed
2v2 RM · 25d ago on Sep 5, 2026· 66m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1585
+13
🇩🇪 Slavs · Germany
1554
+14
🇵🇪 Teutons · Peru
1694
-20
🇦🇷 Bohemians · Argentina
1326
-7
Player eAPM Actions Feudal Castle Imperial Opening
57 3,815 8:44 25:38 40:03 ⚔ Towers FC
42 2,803 12:37 16:52 38:42 ⛏ Fast Castle
33 2,230 10:29 15:17 27:43 ⛏ Fast Castle
33 2,229 10:21 14:29 28:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,175 21,705 25,510 4,560 90,950 93,540
34,150 27,925 11,240 1,815 75,130 82,228
29,780 17,490 18,925 7,900 74,095 81,241
11,605 16,981 14,495 1,555 44,636 48,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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