AoeStats
← [ KOF ] M. Kowalski

Nomad

504036630Analyzed
2v2 RM · 27d ago on Sep 3, 2026· 24m 15s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tupi · Germany
1551
+7
🇩🇪 Spanish · Germany
1140
+24
🇦🇷 Cumans · Argentina
1342
-16
🇷🇺 Sicilians · Russia
1334
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,113 — — — ⛏ Fish Boom
30 730 12:38 — — ⛏ Fish Boom FC
25 606 13:53 19:12 — ⛏ Fish Boom FC
20 491 13:40 24:13 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
4,970 3,376 910 750 10,006 10,290
4,125 2,825 250 480 7,680 7,230
3,675 2,165 425 975 7,240 8,372
1,950 2,259 50 405 4,664 3,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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