AoeStats
← [ KOF ] M. Kowalski

Nomad

503290085Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 35m 8s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Chinese · Costa Rica
1663
+5
🇺🇸 Malay · United States
1136
+26
🇲🇽 Khitans · Mexico
1412
-17
🇦🇷 Japanese · Argentina
1356
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,667 16:23 26:19 — ⛏ Fish Boom
37 1,295 12:31 21:00 — ⚔ Fish Boom into Scouts into Archers
30 1,058 13:23 26:09 — ⛏ Fish Boom into Galleys
15 514 15:18 23:29 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
7,725 7,482 2,385 950 18,542 18,505
7,785 6,420 2,570 105 16,880 19,668
6,500 4,155 1,640 750 13,045 13,947
4,475 3,760 1,410 2,550 12,195 11,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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