AoeStats
← [ KOF ] M. Kowalski

Yucatan

503169943Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 42m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Maya · Ecuador
1417
+11
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1360
+13
🇦🇷 Cumans · Argentina
1282
+17
🇹🇼 Saracens · Taiwan
1306
-14
🇯🇵 Ethiopians · Japan
1296
-13
🇹🇼 Magyars · Taiwan
1289
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 2,620 8:24 18:45 38:17 ⚔ Scout Rush
56 2,380 9:40 28:31 — ⚔ Scout Rush
42 1,792 9:13 23:59 — ⚔ Archer Rush
39 1,677 9:29 23:59 37:32 ⚔ Archer Rush
30 1,271 10:22 23:11 36:43 ⛏ Fast Castle
29 1,237 11:50 17:54 39:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,485 9,215 5,165 2,350 34,215 36,668
11,600 12,675 8,935 850 34,060 40,681
12,830 12,705 6,075 2,150 33,760 35,153
9,300 9,687 5,185 1,930 26,102 28,608
12,435 4,589 4,175 240 21,439 23,487
6,910 7,494 4,080 230 18,714 22,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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