AoeStats
← Sasha_Kive

Arena

507825154Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 41m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
1742
+11
🇩🇪 Gurjaras · Germany
1624
+15
🇩🇪 Slavs · Germany
1552
+18
🇩🇪 Berbers · Germany
1446
+22
🇨🇳 Britons · China
1749
-22
🇺🇦 Koreans · Ukraine
1563
-15
🇨🇴 Aztecs · Colombia
1558
-15
🇺🇦 Dravidians · Ukraine
1547
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,108 10:42 14:26 27:18 ⛏ Fast Castle
44 1,858 13:00 16:46 33:40 ⛏ Fast Castle
41 1,699 10:49 14:56 30:55 ⛏ Fast Castle
34 1,421 10:28 14:01 27:19 ⛏ Fast Castle
32 1,330 9:53 13:19 — ⛏ Fast Castle
32 1,326 10:42 14:44 29:51 ⛏ Fast Castle
30 1,266 10:25 14:07 32:32 ⛏ Fast Castle
29 1,208 11:14 14:50 31:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,120 18,925 13,230 1,060 66,335 75,661
23,270 12,298 10,730 1,040 47,338 49,906
19,005 11,695 13,040 1,740 45,480 58,268
20,610 12,596 9,075 2,920 45,201 48,519
18,285 15,100 8,350 1,125 42,860 48,715
14,335 15,800 8,110 2,155 40,400 43,601
13,325 14,680 6,485 1,705 36,195 38,082
12,325 12,867 1,805 3,200 30,197 37,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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