AoeStats
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Lombardia

507817610Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 42m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wu · France
1745
+8
🇫🇷 Romans · France
1580
+14
🇫🇷 Aztecs · France
1574
+15
🇫🇷 Muisca · France
1335
+24
🇺🇦 Tatars · Ukraine
1580
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🇺🇦 Turks · Ukraine
1563
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🇺🇸 Japanese · United States
1544
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🇨🇱 Poles · Chile
1494
-13
Player eAPM Actions Feudal Castle Imperial Opening
79 3,381 8:59 25:12 — ⚔ Scout Rush
74 3,182 9:30 22:49 35:53 ⚔ Archer Rush
60 2,594 11:04 16:30 39:27 ⛏ Fast Castle
41 1,769 12:13 16:55 35:57 ⛏ Fast Castle
39 1,672 8:29 22:59 41:18 ⚔ Scout Rush
38 1,631 11:34 16:22 — ⛏ Fast Castle
37 1,587 11:45 15:48 30:47 ⛏ Fast Castle
28 1,203 10:17 14:50 36:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,470 21,860 11,980 2,400 51,710 68,764
18,310 16,070 11,295 1,955 47,630 58,435
21,940 10,622 11,665 200 44,427 46,716
15,250 16,893 7,750 2,050 41,943 45,243
11,685 12,129 8,235 230 32,279 37,886
18,615 8,003 3,720 850 31,188 34,815
9,075 12,558 5,185 500 27,318 32,386
10,545 6,546 4,120 2,380 23,591 27,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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