AoeStats
← Sasha_Kive

Arabia

507801512Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 33m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1629
+13
🇨🇷 Britons · Costa Rica
1601
+14
🇫🇷 Japanese · France
1547
+16
🇪🇬 Portuguese · Egypt
1527
+17
🇦🇷 Georgians · Argentina
1672
-19
🇺🇦 Spanish · Ukraine
1573
-16
🇬🇧 Cumans · United Kingdom
1504
-13
🇺🇸 Saracens · United States
1469
-12
Player eAPM Actions Feudal Castle Imperial Opening
87 2,868 8:50 23:46 — ⚔ Archer Rush
77 2,552 8:51 28:18 — ⚔ Archer Rush
63 2,078 8:23 23:32 — ⚔ Scout Rush
61 2,031 9:18 27:54 — ⚔ Archer Rush
55 1,804 8:59 28:13 — ⚔ Scout Rush
49 1,629 9:17 24:28 — ⚔ Scout Rush
49 1,616 8:39 25:14 — ⚔ Scout Rush
42 1,379 9:00 22:16 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,245 4,905 4,350 200 22,700 23,919
12,560 5,770 3,525 200 22,055 23,349
5,865 8,831 6,660 170 21,526 21,656
10,580 4,702 3,475 100 18,857 19,309
5,385 6,454 5,325 0 17,164 17,631
9,310 4,210 1,280 100 14,900 14,902
5,345 4,379 3,205 805 13,734 14,891
4,325 4,861 3,645 125 12,956 13,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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