AoeStats
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Black Forest

510629393Analyzed
3v3 RM · 9h ago on Oct 1, 2026· 47m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1020
+14
🇬🇧 Mongols · United Kingdom
995
+15
🇨🇴 Britons · Colombia
993
+15
🇨🇿 Bohemians · Czechia
1222
-23
🇨🇿 Teutons · Czechia
870
-11
🇨🇿 Persians · Czechia
846
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 1,502 10:55 15:37 37:32 ⛏ Fast Castle
32 1,523 12:13 17:35 — ⛏ Fast Castle
28 1,339 11:37 16:36 36:51 ⛏ Fast Castle
26 1,240 10:42 18:08 35:08 ⛏ Fast Castle
25 1,187 11:36 21:38 46:36 ⚔ FC into Skirms
22 1,062 11:45 19:03 34:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,640 16,395 13,840 1,075 56,950 62,668
21,980 23,355 10,335 1,050 56,720 64,110
14,470 16,590 10,655 2,350 44,065 47,794
11,450 12,567 8,230 945 33,192 37,980
12,940 11,260 4,570 2,945 31,715 34,398
10,675 9,985 940 500 22,100 24,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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